Understanding JavaScript Prototype Nature and Prototype Chain
May 16th, 2020
JavaScript is a prototype-based object-oriented language. Although, you'd see the class
keyword (in modern Javascript) but it works as prototypes at the background. I explained how the class
keyword works in this article on this
.
In this article, we'll look at the prototype nature of JavaScript, as well as the Prototype chain in objects.
Examine the following code:
const animals = {
name: "animal",
type: "object",
}
animals.hasOwnProperty("name")
// true
But animals
does not have a method called hasOwnProperty
so why aren't we having undefined? By the end of this article, we'll understand how this works and more.
The concept of prototypes
A prototype according to the dictionary is:
a first or preliminary version of a device or vehicle from which other forms are developed.
A graphical example to best explain this, is this vehicle example in the diagram below:
The prototype 'A' is the first version from which other versions like 'B' and 'C' are created. In most cases, 'A' would contain the most essential features that a vehicle should have while 'B' and 'C' would contain more features for other use cases.
What this means is that, 'B' and 'C' are improved versions of 'A' but still contain features of 'A'. 'A' has four tyres, 'B' has four tyres and can fly, and 'C' has four tyres, cannot fly but can move in water.
JavaScript works on the basis of prototypes. At the declaration of every function, the JavaScript engine adds the prototype
object property to that function which makes the function a prototype that other versions can be created from. You can confirm that with this example:
function hello() {
console.log("hello")
}
console.dir(hello)
Result:
The result (as seen in the image above) shows the properties of the function hello
which includes prototype
. Another property called __proto__
can be seen. More on it later in this article.
The prototype
object has two properties: the first being constructor
and the other being __proto__
(again). The former points to the hello
function while the latter points to Object
.
The benefit of Prototypes
Prototypes makes it easy for functions to keep only one copy of features of which newer versions would have access to. This means that newer versions would not need to have their own copy, they could just focus on having more features which they'd need for their use case.
To explain this further, let's look at constructor functions
, which is one way of creating objects.
function Hello() {
console.log("hello")
}
const anotherVersion = new Hello()
anotherVersion.type = "new"
console.log(anotherVersion)
Hello
with a capitalized first letter is a convention to show that a function would be used as a constructor function
(that is, used to construct an object).
Result:
The result shows us now that anotherVersion
is a new object built from Hello
. This can be a great way of creating objects with an existing skeleton (how the object should look), but problems set in when you want similar objects to have the same features (do the same things) using the constructor function alone. For example:
function Obj(name) {
this.name = name
this.printName = function () {
console.log(this.name)
}
}
const javascript = new Obj("javascript")
const php = new Obj("php")
console.log(javascript)
// Obj {name: 'javascript', printName: f}
console.log(php)
// Obj {name: 'php', printName: f}
The this
variable used in Obj
points to the object calling the function Obj
(which in the above code is javascript
and php
). Learn more about this
in this article
We can see that while php
and javascript
have different name values, they have the same function code. What if php
never uses its printName
function, that would result in memory wastage especially when many other objects are created from this constructor function.
With prototypes, you can create just one copy of printName
and every object created from that prototype can have a different name
value.
Remember above that hello
had two properties: prototype
and __proto__
. prototype
also had two properties: constructor
(which pointed back to the function) and __proto__
. When creating objects using the constructor function of Obj
, the constructor
property of the prototype
property was used. This is the default function used when creating other objects. Let's check that with the following code:
function Obj(name) {
this.name = name
this.printName = function () {
console.log(this.name)
}
}
const javascript = new Obj("javascript")
console.log(javascript)
Result:
From the image above, you'd see that the __proto__
(called dunder proto) property which connects to our prototype Obj
(more on __proto__
later in this article) has a constructor which points to Obj(name)
- our function. Confirmed!
Sharing features with prototypes
Now we know that the prototype
property of a function makes that function a prototype that can be used for creating other objects.
What if the prototype
property had other properties asides constructor
and __proto__
since as we know, JavaScript properties can have new properties attached at any point in time? Let's see:
function Obj(name) {
this.name = name
this.printName = function () {
console.log(this.name)
}
}
const javascript = new Obj("javascript")
Obj.prototype.printType = function () {
console.log(this.type)
}
console.log(javascript)
Result:
As seen in the image above, the __proto__
property now has a printType
method but the object javascript
itself does not have a printType
method. Since javascript
had access to the constructor function in the __proto__
property by default, then it would also have access to printType
. Hence, the following would work correctly:
javascript.printType()
// undefined, because type does not exist
javascript.type = "language"
javascript.printType()
// language
How does JavaScript do this? First it checks if the method exists on javascript
and if it doesn't, it checks the __proto__
property.
Prototype Inheritance
This is the concept whereby an object inherits features from another object (which is the prototype). This relationship is shown on the __proto__
property.
The inheritance is not so literal as assumed, because the new object would not have that feature directly. Prototype inheritance actually means that the new object has access to the prototype
's properties.
Prototype chain
Backtrack to the last image, you'd notice that __proto__
of javascript
also has its own __proto__
. As you may guess, this means that the object Obj
which is used as a prototype, also inherits some features from another prototype. This is called the prototype chain.
This means that an object can be a new version of a prototype and at the same time be a prototype for another object. So, when you try to access a property on an object, JavaScript starts checking from the object to find the property, and if it doesn't, it continues checking the __proto__
s all the way up until there is no __proto__
or the property is found.
undefined
is returned when such property does not exist.
Wrap Up
Back to the first code block:
const animals = {
name: "animal",
type: "object",
}
animals.hasOwnProperty("name")
// true
Things should be clearer by now, right?
When you check the properties of animals
in the console, you'll notice that it has a __proto__
pointing to the Object
's prototype. And, the Object
's prototype has hasOwnProperty
property. animals
inherited (has access to) that property and this makes it possible.
Object
in JavaScript has a prototype which all objects inherit from. Constructors like Function
, String
and so on also inherit from Object
. When a function is created (using the constructor or the literal method), it automatically has access to the Function
's prototype properties (which also has access to Object
- prototype chain).
This is what makes things like 'string'.toLowerCase()
possible. The prototype object of String
constructor has all of those properties, hence, string values can use them.
Thanks for reading : )